<span class=normal> The lighting and contrast had to be carefully thought through<BR><br><p class=clear>&nbsp;</p>The first ever creature to feature in a bond film is a CG Komodo dragon, Jon sheds light on the creative process in creating a Komodo dragon that interacted with Bond in the film, For the komodo fight sequence, Sam wanted the action to be low-key with the Komodos lurking in the background waiting to pounce, the lighting was generated by four banks of flickering candle lights and an overhead paper lantern high up in the ceiling. Sam and Roger Deakins, the DP of the film wanted the sequence to have a dark, sinister dramatic atmosphere where the dragons were silhouetted, rim lit and looming out of the shadows; this suited us because we had a creative lighting scenario to work from. In this scene, Bond is trying to evade the dragons as he falls into a pit while fighting an adversary, we modeled the dragon using Maya from which we had a series of reference pictures taken at the London zoo where they have two Komodos in captivity. The 3D model was textured using Mari, Photoshop and Mudbox, thereafter we composited the dragon into the live action plate using Nuke. The CG plates interaction with the live action plate meant the lighting and contrast had to be carefully thought through to ensure technicalities like the depth of field (DOF) and the dragons shadows were cast correctly in proportion to the actor in the scene.</span>