<span class=normal>Why is it a necessity to infuse character traits while designing the character? What was the process like? <BR><BR><br><p class=clear>&nbsp;</p>As the task was colossal we followed the Stansilavsky system as far as humanly possible. The Stanilavsky system follows one central idea: Know your characters to the last breathe of their souls (this saying was posted on the desks of all pre-production artists working on character design and the animators as well). Each and every curve, appendage or accessory in the bodies was drawn with justification, motivation and adhering the characterization that we had imbibed in the script. <BR><BR><br><p class=clear>&nbsp;</p>Every aspect of designing the character was important, the artist had to explain the thought process and why he or she chose to draw the character in a certain way, the dos and donts of the characters, their mental make-up, wants, desires, weaknesses, back story etc. <BR><BR><br><p class=clear>&nbsp;</p>This intellectual approach had to meet the criteria of functionality, integrity to script, appeal, funny and cute appearance. The character was approved if the test was passed obviously this process was not simple as it seems, therefore we just didnt draw the characters, but arrived at them after a lot of groping and justification, right or wrong is immaterial.<BR><BR><br><p class=clear>&nbsp;</p>So how long did it take to design Beegben and Pandu? <BR><BR><br><p class=clear>&nbsp;</p> It would take typically a week for a character per artist.</span>